Skip to content

Releases: randovania/py-randomprime

v1.27.0

24 Aug 15:51
Compare
Choose a tag to compare

Fixed

  • Crashed Frigate Biotech Research Area 1 giving the player pre-floaty when traversing in reverse
  • backwardsLowerMines not working on JP/PAL

Added

See the JSON API for details

  • actorId for scanpoints
  • noHud option for content creation purposes

Changed

  • Cosmetic improvements when passing through Impact Crater after defeating final bosses

v1.26.0

25 Jul 22:16
Compare
Choose a tag to compare

Added

  • Proper support for adding/editing cameraHints and cameraHintTriggers

Changed

  • deprecated the legacy cameraHints implementation

Fixed

  • Crash when entering Ruined Courtyard
  • Landing Site cutscene unskippable under certain circumstances
  • legacy cameraHintTriggers breaking the camera when leaving their bounding box

v1.25.0

24 Jul 15:32
Compare
Choose a tag to compare

Fixed

  • Crash in Central Dynamo/Quarantine Access A due to the memory from extra blast shields
  • Crash in Deck Beta Security Hall due to the memory from extra blast shields and auto-loads
  • Non-NTSC 0-00 Ruined Courtyard thermal conduit patch exploit where Super Missiles could be skipped
  • Research Core door forcefield/shield having the wrong color/vulnerability when a custom blast shield is placed
  • Research Core door opening while unpowered if a custom blast shield is destroyed
  • Export error when using (deprecated) Major cutscene skips
  • Shorelines lighthouse cutscene skip not working if the player had visited the save station
  • Missing black bars in Elite Research bottom platform activation cutscene
  • Black bars sometimes disappearing prematurely in Chozo Ice Temple cutscene
  • Missing screen fade-in from Arrival cutscenes in Transport to Chozo Ruins East and Transport to Tallon Overworld South when skipped
  • Ghost music in Furnace not playing when coming from Energy Core
  • Temple security station blast shield patching export error when using trilogy iso

Added

  • New pickup models: "Zoomer" and "Cog"
2024-07-23_13-09-28.mp4
  • Spring ball can be bound to any item (or available immediately). See API documentation for details.
  • Exposed more API properties for "liquids"

Changed

  • Updated tournament winners scan text

v1.24.5

06 Jun 23:18
Compare
Choose a tag to compare

Fixed

  • Arboretum - Gate not staying open on room reload if the gate cutscene was skipped
  • Sunchamber - Artifact unveil cutscene black bars not going away

v1.24.4

03 Jun 21:25
Compare
Choose a tag to compare

Fixed

  • Flaahgra health bar not going away if death cutscene was not skipped
  • Stuttering when loading Research Entrance
  • Incinerator Drone not exploding if cutscene was not skipped

v1.24.3

31 May 19:28
Compare
Choose a tag to compare

Fixed

  • Softlock in Elite Quarters if player didn't skip OP Death cutscene

v1.24.1

29 May 23:49
Compare
Choose a tag to compare

Fixed a crash in certain elevator rooms when warping the moment connecting room(s) finish loading

v1.24.0

29 May 16:02
Compare
Choose a tag to compare

Fixed

  • Unable to skip back from save cutscene in landing site
  • Getting blinded if skipped Transport to Phendrana Drifts South (Magmoor) arriving cutscene
  • Ventilation Shaft cutscene black bars not appearing
  • Player not having control for a few seconds after skipping either of the Bomb Slot cutscenes in Sunchamber

Added

See api documentation for more details

  • cameras
  • camreaWaypoints
  • cameraFilterKeyframes

Changed

  • Shadow Pirates in Research Entrance so they can no longer override music if both 1st and 2nd Pass layers are active when they die
  • Pirates in Omega Research to now change the music on DeathRattle instead of Dead
  • [Cosmetic] The platform to Plasma Processing in Geothermal Core now immediately extends after opening the ceiling

v1.23.1

24 May 22:57
Compare
Choose a tag to compare

Fixed

  • Indestructible artifact totems during Ridley fight if less than 12 totems are required
  • Energy Core - Water not draining if the puzzle wasn't done on the first ever room load
  • Observatory - Cutscene black bars not going away in after the Bomb Slot 1 cutscene is finished

v1.23.0

22 May 23:11
Compare
Choose a tag to compare

Fixed

  • MacOS building sometimes failing
  • Crashes in several rooms when skipping cutscenes exactly 1 second from the end
  • Incorrect shield texture for vertical Power Beam Only doors
  • Elite Research: Stutter when loading room
  • Ruined Shrine Access: Still playing Beetle fight music after leaving
  • Research Entrance: Soflock if player kills pirates before touching the cutscene trigger (reverse labs)
  • randomprime platforms unable to consistently follow waypoints
  • Mine Security Station: Wave Pirates not dropping down if the player didn't skip the cutscene immediately
  • Uncrashed Frigate: Escape music sometimes playing at inappropriate times
  • Furnace: Ghost elements re-appearing when re-entering from East Furnace Access
  • Ruined Courtyard: Water platforms breaking when skipping cutscene on the last possible frame
  • Main Plaza: Vault Ledge door cosmetic fix
  • Hive Totem: Incorrect water height when not skipping cutscene, improved cutscene skip timing
  • Observatory: Projector activation cutscene skip activating the projector twice if skipped the cutscene late
  • Control Tower: Flying Pirates incorrectly flying away from the player when skipping cutscene
  • Research Core: Combat Visor being forced upon grabbing the pickup on Competitive Cutscene mode
  • Research Entrance: Fog disappearing after clearing the 1st Pass Pirates and before the 2nd Pass Shadow Pirates
  • Energy Core: Underwater sound incorrectly playing even if you are not underwater
  • Energy Core: Puzzle music no longer incorrectly plays if player leaves room during countdown
  • Ruined Shrine: Beetle music incorrectly continues playing after leaving via morph tunnel
  • Save Station B: Incorrectly playing save station music instead of Phendrana music if the player leaves too quickly
  • Observatory: Fixed incorrect music playing when the projector is active
  • Observatory: Panel activation cutscene incorrectly playing on 2nd Pass when the projector is already active
  • Phendrana Shorelines: Unable to use IS to collect item behind ice like in vanilla
  • Missing dependencies in End Cinema pak
  • Unable to patch STRG 1979224398

Added

See API Documentation for details

  • New object types:
    • distanceFogs (separate from ambient fog level)
    • bombSlots
    • controllerActions
    • playerActors (missing deps)
    • worldLightFaders
  • New config patchWallcrawling which makes it nearly impossible to transition docks while oob
  • New config doorDestinationScans config option to allow for room rando without door scans
  • New mode for staggeredSuitDamage - Additive
  • New platform types Block, HalfBlock, LongBlock, BombBox, Empty
  • More object types support the "speed" property in "editObjs"
  • More object types support specifying id, active and layer

Changed

  • Updated Tournament winner scan
  • Ventilation Shaft: Cutscene skip no longer waits for load
  • Mine Security Station: Timing of activation of Wave Pirates is now the same regardless of what death animation the Shadow Pirates Play
  • Mine Security Station: Adjusted cutscene trigger so it can't be accidentally skipped
  • Ruined Shrine: Adjusted position of the cutscene skip lock-on point
  • Patch statistic printed to stdout is now more accurate
  • Minor item acquisition jingle for health/pb/missile refill instead of major
  • Optimized number of layers used
  • Formatting refactor and dependency cleanup
  • Skippable cutscene JSON/scripting cleanup
  • Sun Tower Elevator: Rotated Samus Actor 90 degrees
  • Control Tower: "Doors Unlocked" HUD Memo in Control Tower once the fight is done on Competitive Cutscene mode
  • Ruined Fountain: Morph Ball can no longer get stuck at the bend in Spider Track
  • Ruined Courtyard: Cosmetic improvement to the lower water cutscene
  • Energy Core: Increased the size of the Load Trigger to Furnace Access
  • Hive Totem: Adjusted the Hive Totem scan position to match PAL
  • Observatory: Restored an unused particle effect for the projector
  • Observatory: The projector now loads activated instead of activating immediately upon load