Releases: randovania/py-randomprime
Releases · randovania/py-randomprime
v1.18.2
Fixed
- PAL export issue
- Flaahgra crash (hopefully)
- Unintuitive warrior shrine loading behavior
- JSON schema conformity
Changed
- Updated tourney winners in artifact temple
v1.18.1
Fixed
- Minor API inconsistencies
- Schema noncompliance
- Flaahgra not reacting to being burned alive if player didn't drop a bomb not fully inside the bomb slot.
- Incorrect drop positions when Flaahgra starts shrinking
- QAA -> Central Dynamo door not opening when reverse lower mines is enabled
Changed
- Remove white flashbang effect when crates explode on
qolGeneral
v1.18.0
Added
- More Quality of life improvements over vanilla
- Colorblind friendlier flamethrower model
- Power Bombs now have a heat signature
- Lowered health of power conduits so that they still activate even if only 1 of 3 wave particles hit
- Main Quarry power conduit no longer reflects charged wave
- Added lock to top door during Phazon Elite fight
- Doors unlock from picking up the artifact item instead of the Phazon Elite dying
- Alternate name for
"AI"
doors -"Enemy"
"specialFuncions"
""actorRotates""
"streamedAudios"
- Optionally specify the
"scale"
of pickups
Fixed
- Doors openable underneath blast shields
- Doors and Blast shields hurting the player with reflected shots
- Starting items getting ignored when starting in Connection Elevator to Deck Alpha
- Skipping the cutscene in Connection Elevator to Deck Alpha also skips item loss
- Doors in Omega Research not locking
- Elite Control entry Barrier activating again
- Hall of the Elders "New Path Opened" HUD Memo not appearing
- Some unskippable cutscenes
- Removed HUD Memos in Emergency Evacuation Area
- Timing of Metroids in Metroid Quarantine A
- Stuck camera in control tower
- Timing of flying pirates in control tower
v1.17.6
Fixed
- Missile Blast Shields having a grayed out door underneath
v1.17.5
Fixed
- Minor fixes regarding QolGeneral/Cutscene Skips
- Non-door actors near doors being removed
- Adjusted position on door
v1.17.4
Fixed
- Failure to export ISOs with blast shields in crashed frigate
- Some blast shields able to be opened through the back of a door
- Blast shields/doors behaving strangely in rooms with unpowered doors
- Descriptive scan text for bomb/charge blast shields
- Crashing in rooms due to blast shield gibbage being "too much"
Cutscene Skip
- Fixed Flaahgra's base flower spawning before triggering the actual fight when skipping bomb slot destroy cutscenes
- Fixed Ruined Courtyard incorrect water rising scripting when skipping the cutscene
- Fixed missing link to activate the post fight Memory Relay in Hive Totem
- Minor tweak to Elite Control related to Elite Pirate music
Qol
- New music triggers for leaving Hive Totem during the fight
- Warrior Shine load trigger to Fiery Shores now only works if morphed. This prevents Monitor Station from unloading if you're only grabbing the item
v1.17.3
Fixes
- Some blast shields clipping into the door
- Some doors not able to change color after opening
v1.17.2
Fixed
- Size of Gamecube model
- Gamecube model lighting
v1.17.1
Fixed
- [Hopefully] fix crash in Sunchamber
v1.17.0
Added
- New blast shield types:
- Charge
- Bomb
- Phazon
- WIP blast shields/doors which are NYI
- New pickup model
"Gamecube"
- New
gameConfig
property:"doorOpenMode"
with possible values"Original"
- doors behave normally when opened"PrimaryBlastShield"
- doors "downgrade" to either blue, purple, white or red after opened for the first time"BlueBlastShield"
- doors "downgrade" to blue after opened for the first time
Changed
- Completely overhaul the graphical representation of custom doors and locks (Thanks @Uncle-Reggie)
- Only blast shields which need to be shot with the arm cannon have lock-on points
- Blast shield actors are now statically illuminated, regardless of ambient light levels
- Blast shields now sit slightly more snug on the door
Fixed
- HoTE statue unable to move with a blast shield on the floor door
- Default hudmemo and scan text for FJ and Nothing items
- Door scan point appearing underneath a blast shield
- Vanilla blast shield scan point not being deleted with vanilla blast shield
- Explosion sound effect not playing when blast shield destroyed