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Releases: randovania/py-randomprime

v1.18.2

15 Sep 00:49
7a218bd
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Fixed

  • PAL export issue
  • Flaahgra crash (hopefully)
  • Unintuitive warrior shrine loading behavior
  • JSON schema conformity

Changed

  • Updated tourney winners in artifact temple

v1.18.1

04 Sep 01:08
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Fixed

  • Minor API inconsistencies
  • Schema noncompliance
  • Flaahgra not reacting to being burned alive if player didn't drop a bomb not fully inside the bomb slot.
  • Incorrect drop positions when Flaahgra starts shrinking
  • QAA -> Central Dynamo door not opening when reverse lower mines is enabled

Changed

  • Remove white flashbang effect when crates explode on qolGeneral

v1.18.0

25 Aug 21:43
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Added

  • More Quality of life improvements over vanilla
    • Colorblind friendlier flamethrower model
    • Power Bombs now have a heat signature
    • Lowered health of power conduits so that they still activate even if only 1 of 3 wave particles hit
    • Main Quarry power conduit no longer reflects charged wave
    • Added lock to top door during Phazon Elite fight
    • Doors unlock from picking up the artifact item instead of the Phazon Elite dying
  • Alternate name for "AI" doors - "Enemy"
  • "specialFuncions"
  • ""actorRotates""
  • "streamedAudios"
  • Optionally specify the "scale" of pickups

Fixed

  • Doors openable underneath blast shields
  • Doors and Blast shields hurting the player with reflected shots
  • Starting items getting ignored when starting in Connection Elevator to Deck Alpha
  • Skipping the cutscene in Connection Elevator to Deck Alpha also skips item loss
  • Doors in Omega Research not locking
  • Elite Control entry Barrier activating again
  • Hall of the Elders "New Path Opened" HUD Memo not appearing
  • Some unskippable cutscenes
  • Removed HUD Memos in Emergency Evacuation Area
  • Timing of Metroids in Metroid Quarantine A
  • Stuck camera in control tower
  • Timing of flying pirates in control tower

v1.17.6

01 Aug 15:58
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Fixed

  • Missile Blast Shields having a grayed out door underneath

v1.17.5

01 Aug 15:29
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Fixed

  • Minor fixes regarding QolGeneral/Cutscene Skips
  • Non-door actors near doors being removed
  • Adjusted position on door

v1.17.4

01 Aug 00:02
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Fixed

  • Failure to export ISOs with blast shields in crashed frigate
  • Some blast shields able to be opened through the back of a door
  • Blast shields/doors behaving strangely in rooms with unpowered doors
  • Descriptive scan text for bomb/charge blast shields
  • Crashing in rooms due to blast shield gibbage being "too much"

Cutscene Skip

  • Fixed Flaahgra's base flower spawning before triggering the actual fight when skipping bomb slot destroy cutscenes
  • Fixed Ruined Courtyard incorrect water rising scripting when skipping the cutscene
  • Fixed missing link to activate the post fight Memory Relay in Hive Totem
  • Minor tweak to Elite Control related to Elite Pirate music

Qol

  • New music triggers for leaving Hive Totem during the fight
  • Warrior Shine load trigger to Fiery Shores now only works if morphed. This prevents Monitor Station from unloading if you're only grabbing the item

v1.17.3

28 Jul 23:40
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Fixes

  • Some blast shields clipping into the door
  • Some doors not able to change color after opening

v1.17.2

28 Jul 20:19
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Fixed

  • Size of Gamecube model
  • Gamecube model lighting

v1.17.1

28 Jul 18:23
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Fixed

  • [Hopefully] fix crash in Sunchamber

v1.17.0

28 Jul 06:35
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Added

  • New blast shield types:
    • Charge
    • Bomb
    • Phazon
  • WIP blast shields/doors which are NYI
  • New pickup model "Gamecube"
  • New gameConfig property: "doorOpenMode" with possible values
    • "Original" - doors behave normally when opened
    • "PrimaryBlastShield" - doors "downgrade" to either blue, purple, white or red after opened for the first time
    • "BlueBlastShield" - doors "downgrade" to blue after opened for the first time

Changed

  • Completely overhaul the graphical representation of custom doors and locks (Thanks @Uncle-Reggie)
  • Only blast shields which need to be shot with the arm cannon have lock-on points
  • Blast shield actors are now statically illuminated, regardless of ambient light levels
  • Blast shields now sit slightly more snug on the door

Fixed

  • HoTE statue unable to move with a blast shield on the floor door
  • Default hudmemo and scan text for FJ and Nothing items
  • Door scan point appearing underneath a blast shield
  • Vanilla blast shield scan point not being deleted with vanilla blast shield
  • Explosion sound effect not playing when blast shield destroyed