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Releases: randovania/py-randomprime

v1.10.2

14 Nov 23:19
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Fixes

  • Regression from infinite scan fix: Coherence of various game objects with non-volatile state

v1.10.1

27 Oct 00:01
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Fixes

  • Fixes infinite scan bug

v1.10.0

06 Oct 18:28
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Added

  • Option to remove singular blast shields, and an explicit "do nothing" option:
"doors": {
    "0": {
        "blastShieldType": "None" // remove blast shield if exists
    },
    "1": {
        "blastShieldType": "Unchanged" // same as vanilla
    },

v1.9.6

29 Jul 22:37
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Fixes

  • Workaround for infinite scan glitch (remove bomb/charge door scan points)

v1.9.5

26 Jul 20:23
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Added

  • Scan points on charge/bomb doors

Fixes

  • Fixed blast shield damageable trigger regenerating
  • Move blast shields closer to door

v1.9.4

25 Jul 22:58
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Fixes

  • Custom Blast Shields now break into gibbs
  • Fixed out of memory crash entering Tallon Overworld - Biohazard Containment from the back when blast shields are on all doors
  • Custom Blast Shields no longer open unpowered doors when destroyed
  • Vertical blast shield fixes
  • Custom missile blast shields now have scan points
  • Fixed item dots appearing on already obtained items
  • PAL/JP Fixes
  • Zoid's deadname appearing in credits

v1.9.3

21 Jul 23:40
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Fixed

  • Object ID generator (affects many patches, especially custom blast shields)
  • Blast shields sometimes being placed backwards
  • Doors being openable underneath blast shields
  • Blast shield hitboxes extended through the door to the other side's door
  • Not being able to scan some blast shields
  • Fixed crooked doors (e.g. hive totem) not having blast shields also not crooked

Changed

  • Gravity Chamber grapple point patch to remember the stalactite as gone

v1.9.2

19 Jul 12:28
7987b93
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Fixes

  • Fix wheel publishing.

v1.9.1

19 Jul 03:13
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Fixes

  • Issue with custom blast shields not going away after being shot

v1.9.0

18 Jul 17:24
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Added

  • Per-room configuration for map default state patching
{
    "levelData":{
        "Tallon Overworld":{
            "Alcove":{
                // ALWAYS, MAP_STATION_OR_VISIT, VISIT, NEVER, MAP_STATION_OR_VISIT_2
                "mapDefaultState": "ALWAYS"
            }
        }
    }
}

(@UltiNaruto for details on which enum value does what)

  • Item dot patching
{
    "levelData":{
        "Tallon Overworld":{
            "Alcove":{
                "pickups": [
                    {
                        "type": "Missile Launcher",
                        "showIcon": true
                    }
                ]
            }
        }
    }
}

Fixed

  • Custom objects being deleted by cutscene skip patches
  • Infinite scan bug on PAL