Releases: randovania/py-randomprime
Releases · randovania/py-randomprime
v1.10.2
Fixes
- Regression from infinite scan fix: Coherence of various game objects with non-volatile state
v1.10.1
Fixes
- Fixes infinite scan bug
v1.10.0
Added
- Option to remove singular blast shields, and an explicit "do nothing" option:
"doors": {
"0": {
"blastShieldType": "None" // remove blast shield if exists
},
"1": {
"blastShieldType": "Unchanged" // same as vanilla
},
v1.9.6
Fixes
- Workaround for infinite scan glitch (remove bomb/charge door scan points)
v1.9.5
Added
- Scan points on charge/bomb doors
Fixes
- Fixed blast shield damageable trigger regenerating
- Move blast shields closer to door
v1.9.4
Fixes
- Custom Blast Shields now break into gibbs
- Fixed out of memory crash entering Tallon Overworld - Biohazard Containment from the back when blast shields are on all doors
- Custom Blast Shields no longer open unpowered doors when destroyed
- Vertical blast shield fixes
- Custom missile blast shields now have scan points
- Fixed item dots appearing on already obtained items
- PAL/JP Fixes
- Zoid's deadname appearing in credits
v1.9.3
Fixed
- Object ID generator (affects many patches, especially custom blast shields)
- Blast shields sometimes being placed backwards
- Doors being openable underneath blast shields
- Blast shield hitboxes extended through the door to the other side's door
- Not being able to scan some blast shields
- Fixed crooked doors (e.g. hive totem) not having blast shields also not crooked
Changed
- Gravity Chamber grapple point patch to remember the stalactite as gone
v1.9.2
Fixes
- Fix wheel publishing.
v1.9.1
Fixes
- Issue with custom blast shields not going away after being shot
v1.9.0
Added
- Per-room configuration for map default state patching
{
"levelData":{
"Tallon Overworld":{
"Alcove":{
// ALWAYS, MAP_STATION_OR_VISIT, VISIT, NEVER, MAP_STATION_OR_VISIT_2
"mapDefaultState": "ALWAYS"
}
}
}
}
(@UltiNaruto for details on which enum value does what)
- Item dot patching
{
"levelData":{
"Tallon Overworld":{
"Alcove":{
"pickups": [
{
"type": "Missile Launcher",
"showIcon": true
}
]
}
}
}
}
Fixed
- Custom objects being deleted by cutscene skip patches
- Infinite scan bug on PAL