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v1.12.0

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@toasterparty toasterparty released this 24 Feb 21:49
· 105 commits to main since this release

Added

  • Added "Ice Trap" as an pickup type
  • Added "Ice Trap" as an pickup model type
  • Dependencies of CPlayer::Freeze() are persistently loaded to allow for remote freezing
  • Ridley shorelines, biotech research 2, and exterior docking hangar actors now scale with boss size

Fixed

  • Several soft-locks and janky cutscenes when shuffling the Essence elevator
  • Research Lab Aether wall not breaking when approached from behind (QoL Game Breaking)
  • Watery Hall lore scan being replaced with QoL Scan Point text
  • Fish, Bubbles, etc. persisting in rooms which have water removed
  • Escape sequence counting up instead of down ("gameConfig": {"escapeSequenceCountsUp": true} to get this functionality back)
  • Small Samus spawning in ship instead of on top