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AfterimagePass: Use copy shader. (#29691)
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Mugen87 authored Oct 18, 2024
1 parent d74ecc5 commit afd5105
Showing 1 changed file with 14 additions and 3 deletions.
17 changes: 14 additions & 3 deletions examples/jsm/postprocessing/AfterimagePass.js
Original file line number Diff line number Diff line change
@@ -1,12 +1,13 @@
import {
HalfFloatType,
MeshBasicMaterial,
NearestFilter,
NoBlending,
ShaderMaterial,
UniformsUtils,
WebGLRenderTarget
} from 'three';
import { Pass, FullScreenQuad } from './Pass.js';
import { CopyShader } from '../shaders/CopyShader.js';
import { AfterimageShader } from '../shaders/AfterimageShader.js';

class AfterimagePass extends Pass {
Expand Down Expand Up @@ -41,7 +42,17 @@ class AfterimagePass extends Pass {

this.compFsQuad = new FullScreenQuad( this.compFsMaterial );

this.copyFsMaterial = new MeshBasicMaterial();
const copyShader = CopyShader;

this.copyFsMaterial = new ShaderMaterial( {
uniforms: UniformsUtils.clone( copyShader.uniforms ),
vertexShader: copyShader.vertexShader,
fragmentShader: copyShader.fragmentShader,
blending: NoBlending,
depthTest: false,
depthWrite: false
} );

this.copyFsQuad = new FullScreenQuad( this.copyFsMaterial );

}
Expand All @@ -54,7 +65,7 @@ class AfterimagePass extends Pass {
renderer.setRenderTarget( this.textureComp );
this.compFsQuad.render( renderer );

this.copyFsQuad.material.map = this.textureComp.texture;
this.copyFsQuad.material.uniforms.tDiffuse.value = this.textureComp.texture;

if ( this.renderToScreen ) {

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