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This repository has been archived by the owner on Oct 26, 2020. It is now read-only.

KCT v1.4.0.69 for KSP 1.4.1

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@magico13 magico13 released this 24 Mar 18:13
  • Update to KSP 1.4.1
  • Removed part inventory, optionally use ScrapYard mod instead.
  • Build list and editor UI are now clamped to the screen such that the center of the window cannot go off-screen.
  • Build list will remember if it was visible in the space center scene and will try to resume that state
  • Build list is now slightly wider, 500 pixels instead of 400
  • Ships recovered into storage will no longer end up completely in the ceiling
  • Crew selector will try to use the crew layout set in the editor, unless kerbals are missing
  • Build rates are cached for use in other scenes where they can't be calculated correctly do to missing building level information
  • Support for CrewRandR added. Crew that are grounded are not allowed to be on flights.
  • New method of handling KSC upgrades by overriding the upgrade button on the UI. Less prone to errors since it doesn't have to downgrade buildings.
  • Round level checks when getting building levels. Fixes various issues, especially with Custom Barn Kit.
  • Added variables to some formulas for max building level (LM for launchsite max and ELM for editor max)
  • Fixed issues with support for Editor Time modlet.
  • Fixed bug where build rate 2 was showing up when it shouldn't be when changing presets.
  • Numerous additions added by NathanKell, some of which I don't really know what they do:
    • Fake-unlock tech nodes that are being researched when entering R&D
    • Support external checking of crew availability per part
    • Show rollout costs in the build UI
    • Add support for Global_Variables
    • Allow limiting the number of "rush build" clicks
    • Support tracking the number of stages, number of staging parts, and cost of staging parts
  • Update the rollout time/costs when switching launchpad
  • Refresh parts when duplicating vessels (ScrapYard specific). Fixes issue where inventory parts were being duplicated.
  • Integrate with the Making History Expansion's multiple launchsite feature. Can choose launchsite from BL+ window as before or from editor when building.
  • Moved settings into PluginData folder.
  • Some trickery to make sure the editor window doesn't get shrunk, as is happening for some as yet to be determined reason.
  • Various refactoring and removal of unused code to improve stability, maintainability, and performance.