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  1. game-reversing game-reversing Public

    Forked from kovidomi/game-reversing

    Beginner learning materials on how to reverse engineer video games

  2. dxbc_reader dxbc_reader Public

    Forked from luxuia/dxbc_reader

    easy to read hlsl asm shader code. parse dxbc text and export hlsl like for read

    Lua

  3. Game-Programmer-Study-Notes Game-Programmer-Study-Notes Public

    Forked from QianMo/Game-Programmer-Study-Notes

    ⚓ 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.

  4. LuisaRender LuisaRender Public

    Forked from LuisaGroup/LuisaRender

    High-Performance Cross-Platform Monte Carlo Renderer Based on LuisaCompute

    C++

  5. MToon MToon Public

    Forked from Santarh/MToon

    Toon Shader with Unity Global Illumination

    C#

  6. Real-Time-Rendering-4th-Bibliography-Collection Real-Time-Rendering-4th-Bibliography-Collection Public

    Forked from QianMo/Real-Time-Rendering-4th-Bibliography-Collection

    Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference

    HTML