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Update current limitations page (#277)
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onebeastchris authored Jun 5, 2024
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21 changes: 14 additions & 7 deletions _docs/geyser/current-limitations.md
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Expand Up @@ -9,23 +9,28 @@ The following things cannot be fixed without changes to Bedrock or the Java prot
- Custom heads in inventories
- Clickable links in chat
- Glowing effect
- Crafting in the 2x2 menu while in creative mode
- Crafting in the 2x2 menu while in creative mode - with the GeyserOptionalPack, this grid is hidden as it does not exist on Java.
- Distinguishing between left and right clicks in inventories
- Redstone dot blockstates
- "Can be placed on/destroyed" tag for *some* blocks - for example, different colors of clay/wool that don't exist as separate blocks
- "Can be placed on/destroyed" tag for *some* blocks - for example, different slab variants that aren't yet split up into separate blocks.
- Potion colors implemented using NBT
- Various command arguments for any command that doesn't use the Minecraft Brigadier library
- Anything that relies on tab complete or typing in the chat UI (related to the above) - Bedrock sends no packet that indicates they are in this menu
- Unable to see banner layers past 6
- Movement issues around bamboo due to offset differences between Java and Bedrock: [Hurricane](/other/hurricane) can work around it.
- Can't move mounted entities with carrot/warped fungus on a stick. Hurricane also works around this.
- Custom anvil recipes
- Heights lower than -64 or higher than 320 in the overworld with extended height enabled, and heights lower than 0 or higher than 256 in other dimensions
- Custom anvil recipes or custom smithing table ingredients/patterns (https://github.com/GeyserMC/Geyser/issues/4706)
- Heights lower than -64 or higher than 320 in the overworld with extended height enabled, and heights lower than 0 or higher than 256 in other dimensions (https://github.com/GeyserMC/Geyser/issues/3804)
- Dolphin's Grace potion effect visuals (effects should still work correctly)
- Invisible item frames
- Blocks (excluding jack-o-lantern) on entity heads (E.G. armor stands, players)
- Saddled camels unmoveable/unrideable on bedrock.
- Bedrock edition players cannot see the changes to fence block states made by the Java Debug Stick.
- Some block state changes are controlled client side, and are not influenced by the debug stick - fences for example. (https://github.com/GeyserMC/Geyser/issues/3125)
- Custom beacon base blocks (https://github.com/GeyserMC/Geyser/issues/2301) - these are hardcoded on Bedrock edition.
- Climbable blocks changed by datapacks (https://github.com/GeyserMC/Geyser/issues/4051)
- Custom enchantments/sweeping edge (https://github.com/GeyserMC/Geyser/issues/3121)
- "Bordure Indented" pattern shape not appearing on the Bedrock side in the loom (https://github.com/GeyserMC/Geyser/issues/3183)
- Gliding without elytras/custom elytras (https://github.com/GeyserMC/Geyser/issues/3255, https://github.com/GeyserMC/Geyser/issues/3299)
- Custom furnace cook times (https://github.com/GeyserMC/Geyser/issues/4104)
- Maximum sign length different on Java/Bedrock edition (https://github.com/GeyserMC/Geyser/issues/4130)

The following changes **are supported** with the [GeyserOptionalPack](/other/geyseroptionalpack/), which is a Bedrock resource pack you can install for additional functionality for features Bedrock does not natively support:
- Custom armor stand poses
Expand All @@ -34,3 +39,5 @@ The following changes **are supported** with the [GeyserOptionalPack](/other/gey
- Offhand animations
- Shulker invisibility
- Spectral arrow texture
- Scoreboard width that matches Java
- Inventory UI changes to match Java

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