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Update C++ neighborhood sampling (Uniform and Biased) to support heterogeneous fanout #4589

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Tracked by #4299
ChuckHastings opened this issue Aug 6, 2024 · 0 comments · May be fixed by #4608
Open
Tracked by #4299

Update C++ neighborhood sampling (Uniform and Biased) to support heterogeneous fanout #4589

ChuckHastings opened this issue Aug 6, 2024 · 0 comments · May be fixed by #4608
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@ChuckHastings
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ChuckHastings commented Aug 6, 2024

Add heterogeneous fanout to C++ neighborhood sampling calls (both Uniform and Biased).

Initial implementation will use edge masking to perform the sampling for each edge type. Optimization of the sampling primitives will be addressed in issue #4590

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