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GLTFExporter: Better defaults for metallic and roughness factors. #29692

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@Mugen87 Mugen87 commented Oct 18, 2024

Fixed #29664.

Description

If GLTFExporter encounters a material which is no PBR material, it uses the same defaults for metallicFactor and roughnessFactor like metalness and roughness of MeshStandardMaterial.

@Mugen87 Mugen87 added this to the r170 milestone Oct 18, 2024
materialDef.pbrMetallicRoughness.metallicFactor = 0.5;
materialDef.pbrMetallicRoughness.roughnessFactor = 0.5;
materialDef.pbrMetallicRoughness.metallicFactor = 0;
materialDef.pbrMetallicRoughness.roughnessFactor = 1;
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Minor, but the default is 1, so we could omit roughnessFactor if we wanted more concise output.

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GLTFExporter sets a default metalness of 0.5
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