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This should probably not happen. There is no such thing as semi-metalness in the real world so Three.js should probably choose 1 or 0 in this case. Seeing as this is a generic object exporter I would assume not adding any metalness is the more desirable behaviour.
The text was updated successfully, but these errors were encountered:
Description
If an object material is not a MeshStandardMaterial the GLTFExporter sets a default metallicFactor of 0.5.
three.js/examples/jsm/exporters/GLTFExporter.js
Line 1497 in 752400c
This should probably not happen. There is no such thing as semi-metalness in the real world so Three.js should probably choose 1 or 0 in this case. Seeing as this is a generic object exporter I would assume not adding any metalness is the more desirable behaviour.
The text was updated successfully, but these errors were encountered: