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Hang while enabling mcMMO Classic 1.6.5 #90

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SXRWahrheit opened this issue Jan 22, 2022 · 5 comments
Open

Hang while enabling mcMMO Classic 1.6.5 #90

SXRWahrheit opened this issue Jan 22, 2022 · 5 comments

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@SXRWahrheit
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This is a new one for me. It loads fine on my remote server, but locally on Windows 11 with Java 17 it seems like there's a hang with no response. The process is still running, it's just nothing else happens server-side. Log file here:

https://paste.denizenscript.com/View/92458

@SXRWahrheit
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SXRWahrheit commented Jan 22, 2022

It actually did end up loading after an extraordinarily long time. Whatever is being loaded, can it not be moved to sometime after the enable event?

[21:12:52] [Server thread/INFO]: [mcMMO] Enabling mcMMO v1.6.5
[21:18:16] [Server thread/INFO]: [Vault] Enabling Vault v1.7.3-b131

@Diablolend
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This problem also occurred to me. I turned on debug-mode and found out that the reason for this is an overflowing experience.yml file. It began to take up more than 700 MB.

@SXRWahrheit
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SXRWahrheit commented Jan 23, 2022

Apparently this bug was fixed in the new version of mcMMO but the fix has not been applied to classic. It'd be nice to see this fixed.

I also confirmed it was the experience.yml comment issue myself and forgot to report it earlier - I'm glad someone else did, too.

@SXRWahrheit
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This issue persists and could be fixed simply. Please address it for those of us who still use Classic.

@Chew
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Chew commented Mar 7, 2022

If it can be fixed simply, you are more than welcome to open a PR and we'll be happy to review it :)

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3 participants