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openvr_mod.cfg 17.01.2022 #161

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Eisi1964 opened this issue Oct 25, 2022 · 0 comments
Open

openvr_mod.cfg 17.01.2022 #161

Eisi1964 opened this issue Oct 25, 2022 · 0 comments

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@Eisi1964
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Plugin Fehlermeldung!
Was soll ich jetzt machen? Die Log-Datei ist nicht vorhanden.
Es liegen auch 2 Dateien, aber mit unterschiedlichem Datum vor.
Eine Datei vom 17.01.2022 und eine Datei vom 26.12.2021 vor.
Ich weiß nicht warum.

Danke für die Hilfe.

Plugin error message!
What should I do now? The log file does not exist.
There are also 2 files, but with different date.
A file from 17.01.2022 and a file from 26.12.2021 are present.
I do not know why.

Thanks for the help.


image

{
"foveated": {
// enable fixed foveated rendering
"enabled": true,

// if enabled, will attempt to use variable rate shading
// NOTE: only works on NVIDIA RTX or GTX 16xx cards!
"useVariableRateShading": true,

"innerRadius": 0.6,
"midRadius": 0.8,
"outerRadius": 1.0,

"sharpen": {
    // sharpen the image with NVIDIA's NIS sharpening
    "enabled": true,

    // tune sharpness, values range from 0 to 1
    "sharpness": 0.4,
    
    // Only apply sharpening to the given radius around the center of the image.
    // Saves a bit of performance.
    "radius": 0.75
},

// If enabled, will visualize the radius to which sharpening is applied.
// Will also periodically log the GPU cost for image restore and sharpening in the
// current configuration.
"debugMode": false,

"hotkeys": {
  // If enabled, you can change certain settings of the mod on the fly by
  // pressing certain hotkeys. Good to see the visual difference. But you
  // may want to turn off hotkeys during regular play to prevent them from
  // interfering with game hotkeys.
  "enabled": true,

  // if enabled, must also be holding CTRL key to use hotkeys
  "requireCtrl": false,

  // if enabled, must also be holding ALT key to use hotkeys
  "requireAlt": false,

  // if enabled, must also be holding SHIFT key to use hotkeys
  "requireShift": false,

  // Below, you can see what hotkey functions are available and also configure
  // the hotkey for it. To configure the hotkey, you need to use the corresponding
  // virtual key code, which you can look up on this page:
  // https://cherrytree.at/misc/vk.htm

  // toggle fixed foveated rendering on or off (default key: F1 - 112)
  "toggleFFR": 112,

  // toggle debug mode on or off (default key: F2 - 113)
  "toggleDebugMode": 113,

  // decrease sharpness by 0.05 (default key: F3 - 114)
  "decreaseSharpness": 114,

  // increase sharpness by 0.05 (default key: F4 - 115)
  "increaseSharpness": 115,

  // decrease currently selected radius by 0.05 (default key: F5 - 116)
  "decreaseRadius": 116,

  // increase currently selected radius by 0.05 (default key: F6 - 117)
  "increaseRadius": 117,

  // select the inner FFR radius for manipulation (default key: 1 - 49)
  "selectInnerRadius": 49,

  // select the middle FFR radius for manipulation (default key: 2 - 50)
  "selectMidRadius": 50,

  // select the outer FFR radius for manipulation (default key: 3 - 51)
  "selectOuterRadius": 51,

  // select the sharpening radius for manipulation (default key: 4 - 52)
  "selectSharpenRadius": 52,

  // take a screenshot of the final output sent to the HMD (default key: F7 - 118)
  "captureOutput": 118,

  // toggle between variable rate shading (VRS) and radial density masking (RDM)
  // (default key: F8 - 119)
  "toggleUseVRS": 119
}

}
}

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