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Create a Wormhole-like Connection in car.lua for Global Routes #7033

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maxmaxmaxmaxmaxmaxmax opened this issue Sep 25, 2024 · 3 comments
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@maxmaxmaxmaxmaxmaxmax
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Hi,

I’m working on a game and would like to generate something similar to a wormhole.

The basic idea is to modify the car.lua profile so that I can create a connection, for example, from the USA to Asia that goes through the Pacific, making the Earth “round.”

I was thinking that the simplest approach would be to create a connection between two points and set the distance to 0. However, this doesn’t seem to work as expected.

Does anyone have any ideas or could help me with this?

@jcoupey
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jcoupey commented Sep 26, 2024

You could probably start with a real OSM extract and add "phantom" ways between chosen nodes. I don't think you can really "set the distance to 0", as distances are computed based on coordinates. What you could do instead is making sure the profile sets a weight (internal OSRM cost metric) of 0 to those ways. That would happen by tagging the special ways with a custom "highway"=worm_hole or similar, then adding the matching logic in lua.

@maxmaxmaxmaxmaxmaxmax
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Thanks so much @jcoupey .
Could you help me find the documentation for the Lua files related to this? I’ve already tried adding them, but I couldn’t find any documentation on the profile Lua scripts.
Which method would I need to adjust?
I tried using process_way but without success. Also, that would change the distance in the calculation, which ultimately affects the fuel consumption. Would you recommend breaking out the “worm_hole” way in a second layer and determining the distance separately?

if data.highway == "worm_hole" then
        result.weight = 0     
  end

also this is not working

if data.highway == "worm_hole" then
        result.weight = 0     
        return 
  end

@jcoupey
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jcoupey commented Oct 1, 2024

AFAICT there is no documentation for the profiles, so you'll have to dig into the script logic to adjust it.

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